Themed entertainment

Studio 60's approach to themed entertainment comes from direct, hands-on experience delivering complex immersive attractions under real-world constraints.

Our team's background includes the design, integration, and operation of large-scale interactive environments—tens of thousands of square feet, thousands of lighting fixtures, distributed networks, show control systems, and live performance coordination.

Some of the projects below were executed directly through Studio 60. Others reflect prior experience that now shapes how we design, scope, and deliver immersive systems today.

Either way, the through line is the same: complex systems made reliable, legible, and operable at scale.

Life and Trust

A 100,000+ square foot immersive attraction in a converted bank in New York's Financial District. Life and Trust follows a Faustian narrative that audiences uncover by exploring the environment and interacting with cast members.

The experience combines:

·      Thousands of permanently installed lighting fixtures

·      Massive, distributed networking infrastructure

·      Hundreds of cues across lighting, audio, and effects

·      A mix of timecode-driven sequences and live called cues

·      Interactive triggers embedded throughout the environment

The scale and density of the system required tight coordination between creative intent, technical execution, and live operations—keeping things reliable across long-running performances.

   [Immersive Attraction and show systems experience]

Six Flags Fright Fest

We oversaw network infrastructure and show control integration across 35 haunted mazes at 8 parks nationwide for Six Flags.

The project involved rapid deployment of distributed systems across multiple locations, all delivered within a three-week window before opening.

This work emphasized:

·      Repeatable system design

·      Fast deployment under tight timelines

·      Reliability across varied site conditions

·      Coordination between central design and local operations

   [Network infrastructure and show control integration]

Stranger Things: Escape the Dark

Lighting system design and infrastructure programming for a Netflix immersive attraction tied to Stranger Things.

The experience was a multi-room interactive environment where guests explored using handheld flashlights. Light sensors embedded in the environment triggered interactions in real time.

Each guest wore open-back headphones, receiving personalized story elements tied to their position, while shared environmental audio reinforced the larger world through installed speakers.

The system blended:

·      Interactive lighting

·      Spatial audio

·      Individualized narrative delivery

·      Environmental sensing and triggers

All running simultaneously within a live guest experience.

   [Interactive lighting and experiential systems]

Touring Interactive Mirror Installation

Studio 60 designed and delivered a touring-scale interactive mirror installation for a contemporary artist, exploring themes of identity, memory, and perception.

Rather than showing a literal reflection, the installation responds to the presence and movement of the viewer by revealing a synthetic image that feels spatially anchored and emotionally intentional.

The core challenge wasn't visual realism, but perceptual credibility. The system needed to behave consistently across environments, maintain a sense of physical presence, and stay stable under exhibition conditions.

Studio 60 served as system architect and technical director, leading early prototyping, custom system design, and deployment planning. The work emphasized reliability, repeatability, and controlled behavior over novelty or spectacle. The result is an intimate, restrained interactive experience where technology supports the work without becoming the subject.

[Concept development, system architecture, and technical direction]